This quickly adds up and can wear down even fully armed orc warriors pretty fast. Remember that each strike also comes with bleed effect, whenever you penetrate the armor at all. It can dish out over 200 damage per turn normally, if you give the user the Duelist perk and keep the off-hand free (40-70*1,5(off-hand 25%, duelist 25%)=60-105dmg per strike). Try giving an orc cleaver to your duelist. I can't figure out how to fit in: Killing Frenzy. Note I don't get berserk because that drains fatigue, which affects initiative. I can't figure out how to fit in: Executioner, Killing Frenzy. I can't figure out how to fit in: Killing Frenzy I can't figure out how to fit in: Recover I tend to use 4 main types of characters (ignoring sergeants):ĢH characters (generally greatswords, but maybe hammers and axes too). I'm also ignoring student (that perk basically pays for itself, although you generally don't want it on your initial characters, you get it to power level any characters after that), I'm just curious what perks other people are picking for their characters. I'll start with mine, and would appreciate any feedback.įor characters I plan to keep, I've personally given up on gifted in favour of an additional perk (with characters able to go past level 11, it is now an early-game advantage, but late-game detriment). Being iron-man, I've been going super defensive on my characters in general. I'm playing Expert iron man, currently day 197. Note: Updated designs in a later post based on feedback.
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